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Seraph Genie
Large outsider (extraplanar fire), NG
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Armor Class: 12
Hit Points: 95 (10d10+40)
Speed: 40 ft., fly 30 ft. (perfect)
Initiative: 9
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STR: 19 (4) DEX: 18 (4) CON: 18 (4)
INT: 14 (2) WIS: 15 (2) CHA: 17 (3)
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Saves: STR: 4 DEX: 7 CON: 4
    INT: 5 WIS: 5 CHA: 6
Skills: 3 + ability mod for (Craft (any one), Diplomacy, Fly, Knowledge (planes), Perception, Sense Motive, Spellcraft, Stealth)
Languages: Celestial, Common, Ignan, telepathy 100 ft.
CR: 8(2200 xp)
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Space: 10 / Reach: 10
Melee attacks:
mwk scimitar +7/+7 (1d8+4 plus 1d6 fire) OR 2 slams +7 (1d8+4 plus 1d6 fire)
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Feats: Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Mobility, Power Attack
Environment: any (Plane of Fire)
Organization: solitary, pair, company (3-6), or band (7-12)
Treasure: standard (masterwork scimitar, other treasure)
Source: Tome of Horrors 4

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